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What do you want in Games for Windows LIVE 4.0?

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One simple question...

HOW THE HELL DID YOU GOT HALO ODST ALREADY!?

Can't wait for Final Fantasy XIII!

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Leyvin:

.

While I can to a degree as a user accept that MGS wants to keep certain features like Avatars and Party Chat only for the Xbox 360 as an incentive for NXE, as an XNA Developer I seriously disagree with the limitation this provides. This is further echoed with them not allowing developers to create cross-platform titles that you can have players on Windows as well as Xbox 360 playing in the same game.

I must have imagined Universe at war, shadowrun & Lost planet colonies then (as they all support cross platform play)

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Jasestyle:

Darkest: Most European stores has 'accidently' released it a month early, but Major Nelson said that anyone who didnt get the game legit (warez, torrents etc) and is caught playing on LIVE will be banned. Yes, the French version has been leaked and there are spoilers everywhere, and it looks like people dont like the game.

 

Retail outlets don't have the game yet, they won't have the game until a max of 1 week before launch

 

 

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SpectralRaziel:

Leyvin:

.

While I can to a degree as a user accept that MGS wants to keep certain features like Avatars and Party Chat only for the Xbox 360 as an incentive for NXE, as an XNA Developer I seriously disagree with the limitation this provides. This is further echoed with them not allowing developers to create cross-platform titles that you can have players on Windows as well as Xbox 360 playing in the same game.

 

I must have imagined Universe at war, shadowrun & Lost planet colonies then (as they all support cross platform play)

What Leyvin means is the XNA developers aren't allowed to create games that can be played on Xbox 360 and pc online. The XNA Club is a site that allows 'unsigned' developers to get their work published on Xbox Live Arcade. A lot of the material gets sold for Microsoft Points and the developer gets a royalty for this. It is a good idea for programmers to get their work noticed by the general public and maybe could allow these people to get jobs in the industry. More cross platform games on Live would be a major boost for the service and fits in with Microsoft's vision of Live being one service spanning across two platforms. The things that prevents more games being developed is the hackers for one producing aimbots etc. for pc games, the fact that keyboard and mouse is more accurate than controllers and developers not wishing to support it (The only devs were Capcom, FASA and Sega). If more developers come forward with ideas for cross platform games it is going to be an idea that will just die out. GFWL 4.0 needs to bring the pc end up to scratch with Xbox Live by adding more features for the users (3.0 was mainly for the devs) and only then will GFWL be allowed to truly evolve into the best online pc gaming service.

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WarLokk1980:

SpectralRaziel:

Leyvin:

.

While I can to a degree as a user accept that MGS wants to keep certain features like Avatars and Party Chat only for the Xbox 360 as an incentive for NXE, as an XNA Developer I seriously disagree with the limitation this provides. This is further echoed with them not allowing developers to create cross-platform titles that you can have players on Windows as well as Xbox 360 playing in the same game.

 

I must have imagined Universe at war, shadowrun & Lost planet colonies then (as they all support cross platform play)

 

What Leyvin means is the XNA developers aren't allowed to create games that can be played on Xbox 360 and pc online. The XNA Club is a site that allows 'unsigned' developers to get their work published on Xbox Live Arcade. A lot of the material gets sold for Microsoft Points and the developer gets a royalty for this. It is a good idea for programmers to get their work noticed by the general public and maybe could allow these people to get jobs in the industry. More cross platform games on Live would be a major boost for the service and fits in with Microsoft's vision of Live being one service spanning across two platforms. The things that prevents more games being developed is the hackers for one producing aimbots etc. for pc games, the fact that keyboard and mouse is more accurate than controllers and developers not wishing to support it (The only devs were Capcom, FASA and Sega). If more developers come forward with ideas for cross platform games it is going to be an idea that will just die out. GFWL 4.0 needs to bring the pc end up to scratch with Xbox Live by adding more features for the users (3.0 was mainly for the devs) and only then will GFWL be allowed to truly evolve into the best online pc gaming service.

 

 

Sigh, please don't presume you need to lecture me on what XNA is.

There is a reason XNA members aren't allowed to make crossplatform games. The XNA games currently have no distribution method on PC. So why allow crossplatform gaming when on Xbox users can get hold of the game, its not rocket science.

 

& MS vision for live is to span 3 platforms, not 2. Console, PC & mobile. I waslucky enough to see a demo by Major Nelson & E at E3 a few years ago where they had a game of UNO setup with people playing together on all 3 devices, I lost badly in that game (E cheated)

 

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SpectralRaziel:

WarLokk1980:

SpectralRaziel:

Leyvin:

.

While I can to a degree as a user accept that MGS wants to keep certain features like Avatars and Party Chat only for the Xbox 360 as an incentive for NXE, as an XNA Developer I seriously disagree with the limitation this provides. This is further echoed with them not allowing developers to create cross-platform titles that you can have players on Windows as well as Xbox 360 playing in the same game.

 

I must have imagined Universe at war, shadowrun & Lost planet colonies then (as they all support cross platform play)

 

What Leyvin means is the XNA developers aren't allowed to create games that can be played on Xbox 360 and pc online. The XNA Club is a site that allows 'unsigned' developers to get their work published on Xbox Live Arcade. A lot of the material gets sold for Microsoft Points and the developer gets a royalty for this. It is a good idea for programmers to get their work noticed by the general public and maybe could allow these people to get jobs in the industry. More cross platform games on Live would be a major boost for the service and fits in with Microsoft's vision of Live being one service spanning across two platforms. The things that prevents more games being developed is the hackers for one producing aimbots etc. for pc games, the fact that keyboard and mouse is more accurate than controllers and developers not wishing to support it (The only devs were Capcom, FASA and Sega). If more developers come forward with ideas for cross platform games it is going to be an idea that will just die out. GFWL 4.0 needs to bring the pc end up to scratch with Xbox Live by adding more features for the users (3.0 was mainly for the devs) and only then will GFWL be allowed to truly evolve into the best online pc gaming service.

 

 

 

Sigh, please don't presume you need to lecture me on what XNA is.

There is a reason XNA members aren't allowed to make crossplatform games. The XNA games currently have no distribution method on PC. So why allow crossplatform gaming when on Xbox users can get hold of the game, its not rocket science.

 

& MS vision for live is to span 3 platforms, not 2. Console, PC & mobile. I waslucky enough to see a demo by Major Nelson & E at E3 a few years ago where they had a game of UNO setup with people playing together on all 3 devices, I lost badly in that game (E cheated)

 

I wasn't lecturing you but if you read his post properly he was referring to XNA developers not being able to create cross platform posts. I wasn't getting at you, was just merely pointing something out. Maybe some people don't know what XNA is so there is no need to be so haughty

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Jasestyle:

Bear in mind i said EUROPEAN.

 

bear in mind I am European

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SpectralRaziel:

Jasestyle:

Bear in mind i said EUROPEAN.

 

 

bear in mind I am European

 

bear in mind im a american

 

MUAHAHAHAH!

 

 

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You know how in Steam, if you add any non-Steam game, you can still access the overlay to talk to your friends and join their games?


Yeah, that's what I want in GFW.  An in-game dashboard that can be added to any game.  If they did that, I'd use it more than I do than the Steam overlay.  Most of my friends are on XBL, and I'd love to be able to chat with them in any game.  Understand though, that I mean ANY game.  No GFW proprietary crap.  I mean I want to be able to use it in Team Fortress 2.  MS has got to learn that they can't monopolize the PC gaming community, and they'd get way more support if they made if they made it open for use in any game.

Also, a standalone dashboard would be great.

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WafflesJeff:
Also, a standalone dashboard would be great.

I would assume that with the overlay, you would have a standalone dashboard included, just as steam has the standalone client (launcher/downloader/marketplace) running in the background to use the overlay in game. Just an observation.

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Leyvin replied on Sat, Sep 5 2009 10:25 PM

I'm aware that Universe at War and Lost Planet Colonies are also cross-platform, and to be honest that isn't quite what I was getting at with that particular point... but as you pointed this out

GTA IV
Street Fighter IV
Gears of War
Unreal Tournament 3
Call of Duty 4
Command & Conqurer 3
Red Alert 3
Fear 2 Origins
Halo 2 for Windows
Fuel
Section 8
Bionic Commando
Uno
Stormrise
Viva Pinata
007: Quantum of Solice
Battlestations Pacific

I'm sure there are more that I've missed, but think about it. Yes I know there is a version of Uno floating around that can be played across several platforms, hell I saw the one at CES 2005 I think it was when they were showing off cross-platform compatibility between the Xbox 360 and Windows Live Messenger. Yet we don't even have that, a game that makes WAAAAAY more sense to be a prime example of Live cross-platform support. Every tradeshow they talk about this stuff they pull out an updated version of that Uno demo, it's fantastic but ya know what be nice if it was actually available for the public.

What they really need is a Marketplace (like Live Arcade) but for Windows. Yes I know there is Windows Marketplace, although I think they actually closed it last month... might've just been digital locker. Forget which, but still my point is that isn't the same. Hell despite using Windows since the late 80s, and the internet since 9200baud modems (that'd be 9KB dial-up to you youngsters) ... have no idea that Windows Marketplace even existed until I got Windows Vista and was curious about what the heck the digital locker was.

Still what we need is a Live Marketplace for On-Demand, Arcade and Indie game titles as well as a support platform for DLC on Windows. Providing an open platform like they have for DirectX itself for years, that mimics the same system they have for getting titles on the Xbox 360 counterparts they'd see an explosion of developers moving to use their platform like Steam have with SteamWorks now available to anyone who registers regardless of them being a big Publisher or an Independant Developer.

That also echos what I mentioned about the install system, yeah I know that DirectX9 has supported the "Install on Demand" system since 9.0c and why more developers don't utilise this is beyond me. I also know this is more down to the developers themselves, but again look at Steam. If Microsoft push that to display the "Games for Windows Live" logo a developer must support "Install on Demand" and "Disc Streaming" both of which have been supported in DirectX 9 for over 2 years. It would really push Windows gaming forward... after all we are seeing developers using old techniques on Windows which makes game performance suffer without expensive upgrades.

Bioshock is a good example here, as the developers utilised Dx10 graphics without Dx10 streaming. Same with Gears of War... compare that to Crysis or FarCry 2 which does use constant streaming; while both Gears and Bioshock suffer in Dx10 mode as well as suffering from occassional stuttering while the game catches up with the graphics on top-end systems... not to mention much higher resolutions require MUCH more Video RAM regardless of how much System RAM you have. It is depressing to see my Xbox 360 handingly 1920x1080p with ease on Bioshock, while my Windows PC which uses a 3870HD 512MB (two generations ahead of the Xbox technology) and I get a flawless 60fps except for a few second every so often when spawning lots of new enemies because it isn't streaming. FarCry 2 doesn't matter what is going on runs as fluid at 1080p on both platforms.

I have said this for a while but PC developers quite frankly are lazy, even more so now they don't see it as a primary platform despite the fact that they have a MUCH larger potencial market; the reason they're loosing this market is because they just don't seem to both properly for the PC they just seem to assume that technology will eventually catch up to run things high-end. Yes to a degree developers are to blame, but honestly they're just kids that are constantly bought new toys... what I think is funny is the publishers (their parents in this analogy) are now getting annoyed because the poor kids who aren't sure they want to play with these toys are just taking them without asking. Well ya know not everyone has a few thousand to throw away on a new system every 6 months just to make sure these game run. Why would you expect them to throw away money on something they can't run but allow them to be taunted at how good the toys are? That isn't a defense for piracy, but seriously the number of times I've been pissed off by spending £40 on a brand new PC title only for it to barely run and require a system upgrade having bought one a few months before; this is why a good number of people pirate to begin with or are swapping over to a console now.

It's like PC developers on the whole just don't care as much when they support consoles as well. Dawn of War 2 runs absolutely beautifully, flip over to Universe at War and even a high-end system struggles with something that wouldn't have looked out of place in 2000. I think developers need to start respecting this audiences, and given them products worth the money.
Flip side though is I think companies like Steam, Microsoft, etc... who are the ones that provide these platforms, should have rules for games to be released under the said platform. Sure a number of developers might go to 3rd party stuff, but really they have to deal with TCS on the consoles... no developer wants a game on their console that doesn't run or doesn't attain a given adverage framerate.

I'm not saying here Microsoft should be the only one to blame, but I do think they could do their bit to try to ensure some form of quality and specifics when dealing with the GFWL platform just as they do for the Xbox.

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Neon12025 replied on Sat, Sep 5 2009 10:55 PM

Party Chat. Party chat. Party chat.

I dont understand how hard it is for them to have this. We are able to chat with other live users. I only think they havent put it in because they want to people who want this feature to pay for live on the 360.

I would also like a feature to store our saves online, because its annoying having to go into hidden files and digging them up just to transfer them if you choose to reformat your computer, or buy a new one.

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mjordan79 replied on Sat, Sep 5 2009 11:22 PM

Just use XFire.

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